At first glance, the game’s cutesy, cartoony graphics and simplistic interface give the impression that this is a juvenile game designed for small children. However, it soon becomes apparent that the game is in fact a deeply political, philosophical, and even academic narrative that defies easy description. It is to adventure games what Umberto Eco’s Il nome della rosa is to murder mystery novels.
- Adventure Classic Gaming
For those looking for an adventure with a sense of wonder, The Sea Will Claim Everything is a must-have.
- Adventure Gamers
It’s like a five year old with a degree in comparative literature.
- Scripted Sequence
You could, if you were so inclined, call The Sea Will Claim Everything an adventure game with an emphasis on characters and storytelling. You could say its gameplay is more about exploration and details than it is about obscure puzzles. You could say it defies categorization and revels in simply being what it wants to be.
You could, but you’d be wrong, because what it really is is a portal to the Lands of Dream. More specifically, it’s a portal to the Fortunate Isles, where the sinister Lord Urizen is using the debt crisis to impose his will on the people, and where the ancient biotechnological dwelling called Underhome is facing foreclosure. Your help is needed. Are you ready for a journey?
(No, not 9.99$. It’s the same thing.)
Things that should be in the menu but aren’t: