Clearer Stretch Goals

I’ve been asked to clarify our stretch goals for Ithaka of the Clouds, so I’ve made a list. With numbers and stuff.

$13,500 – remake The Strange and Somewhat Sinister Tale of the House at Desert Bridge

$14,000 – update The Book of Living Magic, add minor improvements to The Fabulous Screech

$15,000 – remake The Museum of Broken Memories

$20,000 – remake Phenomenon 32

$50,000 – remake The Fabulous Screech as FPS/RTS hybrid

$100,000 – remake Phenomenon 32 five times

$500,000 – build a house out of cream cheese

$1,000,000 – remake Call of Duty as Marxist text adventure

$25,000,000 – make a pretty good science fiction movie

$99,999,999 – build working replica of Babylon 5

$1,000,000,000 – buy tuna for cat

This Is Actually Happening

This landscape does not have a description.

Enough people have gotten together and contributed money that a game about gay trolls based on the poetry of Kavafis is actually happening.

Seriously.

Wow.

I don’t know how many people are out there who want interactive storytelling rooted in literature and poetry and philosophy, with political undertones and bad puns… but there are enough.

Ithaka of the Clouds is a game that will exist.

We can’t thank you enough.

ohai

iz cute

(Because nothing says “thoughtful, intelligent art” like a lolcat. Right?)

Also: read about stretch goals.

The Music of the Lands of Dream – Part I

Here’s an update from Chris Christodoulou, the amazingly talented composer of The Sea Will Claim Everything and now Ithaka of the Clouds:

Hi, I don’t believe we have met before. Allow me to introduce myself. I’m Chris and I’m your travel age— sorry, I mean I’m the composer of Ithaka of the Clouds. Some of you may know that I’ve worked with Jonas and Verena before on “The Sea Will Claim Everything”. What most of you might not know though is that TSWCE turned out to be one of the best projects I’ve ever done. I loved it so much that when I learned that Jonas is making a new Lands of Dream game I didn’t wait to see if he would contact me for the gig, instead I immediately sent him an e-mail asking for it (more like demanding actually). As you can see my strategy was successful!

For this crowd-funding campaign Jonas and I thought it would be nice if I made a small video about the music of the game. After all some of the money—your money—is coming to me, not to mention that many of you will be getting the soundtrack of the game once it’s released. It’s only fair if you have an idea of what’s going on behind the scenes, music-wise.

But what would the content of said video actually be?

I really didn’t want to stand in front of the camera and talk about music. I could do that… Believe me, I could do that all day long, but there would be no point to it… Instead, I thought I’d get a bit more practical and actually write a piece from scratch for all of you lovely people helping us out.

So, in the video below (and the next one or two… or one, we’ll see…) you’ll get a glimpse of what goes into writing a Lands of Dream piece—or rather, a part of a piece. If you can’t read music don’t worry about it, you can just listen. And if at any point things get a tiny-bit too technical, fear not. Just let the little black dots do the talking.

Thank you for watching, thank you for the support and see you next time,

Chris

P.S. By the way, if any of you have questions about the music do leave a comment here or on YouTube and I’ll get back to you with another comment or in the next video.

The video is really worth watching, even if you don’t know anything about composing. I don’t, and I thought it was amazing.

Support Ithaka of the Clouds on Indiegogo!

A Q&A with Joseph Kyranzes

Check out this wonderful video with our intelligent, kind, erudite and entirely real producer, Joseph Kyranzes.

(Who is not fake. At all. Really.)

Ithaka of the Clouds – An Update

My favourite piece of concept art.

The first few days of the campaign have been amazing. We freaked out a little when Paypal suddenly stopped processing contributions for almost a day (just our luck), but once everything was fixed we saw that quite a few people were actually supporting us. It’s slowed down now, but we’ve already reached more than $7000! Which is amazing. Seriously. Wow. Thank you. THANK YOU!

We’ve also made it into the press – RPS, PC Gamer, Adventure Gamers, IndieGames.com, even Eurogamer. At this point it looks like Ithaka is getting more attention than The Sea Will Claim Everything!

It’s still a long way to reaching our goal, though, and we could really use your support. Not just in the form of contributions, but also in spreading the word. There are a lot of websites out there that have never heard of the Lands of Dream, or that can’t imagine that games like these could have fans. There are also many people who might hugely enjoy Ithaka of the Clouds, but who don’t generally think of themselves as gamers and who normally would never hear about a project like this one. You can do a lot to help make Ithaka happen by tweeting about it, sharing links on Facebook, and letting your favourite sites that haven’t covered it know that it exists. Don’t spam anyone, but retweet/share/submit buttons do exist for a reason. (They do, right? Because otherwise I may have been doing it all wrong…)

We’d like to do a video giving you a bit more information about the various perks, but before we do: does anyone have any questions? We’ll gladly answer them, in the comments or in the video. We’ve put a lot of care into making each of these perks as cool and unique as possible, because we really don’t want to feel like we’re ripping you off. If you’re going to pay a lot of money, you should at least get something special.

We will, of course, also answer questions not related to the perks! Several people have asked when the game is set, for example, to which the answer is “a long time before any of the other games”. So you will be returning to many of the locations you’ve seen before, but they will be quite different.

Ah, I’m rambling again. Do feel free to ask if there’s anything you want to know, and see you in the next update.

Ithaka of the Clouds – now on Indiegogo

This is it, everybody. Ithaka of the Clouds, the ultimate Lands of Dream game.

Can we make it happen? We’re counting on you.

Compendium Update: The Endearing Forest

The Endearing Forest

The Endearing Forest

Yes, the Oneiropolis Compendium is finally being updated again! Today you may learn the curious history of an entirely unique forest.

As you set out for Ithaka…

A glimpse.

Ithaka of the Clouds has been on my mind for a long time. It began as a tiny seed of an idea: a game about a troll. From there it grew over the years, never withering despite the hardships that we faced. It became the tale of two trolls: a tale of love and life and long journeys. But it still wasn’t quite ready – until suddenly a title appeared, and everything fell into place. Καβάφης showed me the way.

Constantine Cavafy (1863-1933) is widely considered one of the greatest Greek poets, and I agree with that assessment. Poems like Ithaka, Waiting for the Barbarians and Thermopylae have been a huge influence on me. I wish I could share with you how wise Ithaka is, how relevant the satire of Waiting for the Barbarians remains, how well Thermopylae expresses my understanding of struggle and principles. Sadly, Cavafy’s poetry does not translate well into English or any other language that I know. But while I can’t share the beauty of his poetry with most of you, I can share the paths to the Lands of Dream that it opened up for me.

Ithaka of the Clouds will not be a direct adaptation of the work of Cavafy, but it will be thoroughly entwined with its themes. His poems are often divided into three categories: the sensual, the historical, and the philosophical. Ithaka of the Clouds will draw on all three as it tells the story of two lovers travelling across the Lands of Dream. (Those of you who have played previous games of mine will recognize that these themes have been there since the beginning.)

But what will it be like? Well, I’m not going to tell you everything. As usual, you can expect a game that doesn’t draw a line between the serious and the silly. You can expect a game that is more interested in people and places and details than it is in complex puzzles. You can expect colourful handdrawn graphics by Verena Kyratzes and another astounding soundtrack by Chris Christodoulou. You can also expect it to be big – bigger even than The Sea Will Claim Everything, which was much bigger than a lot of people expected. The gameplay will remain simple and focused on the exploration of spaces (literal and metaphorical), but there will also be new elements – trolls are builders and craftsmen, after all, and in this game there are two of them. And because the story is about journeys, it will be more focused on moving forward; you will wander across many lands.

There’s more, of course, but I’m not going to tell you. Enjoying the journey is the whole point.

Very soon there will be an Indiegogo campaign to help make this game possible. We’ll be asking for a lot less than most projects, but we will still need a lot of support to make this happen. Ithaka of the Clouds is really, really important to us. It may be the last major Lands of Dream game, and it will play a very significant role in the greater tapestry of stories; if the funding campaign works out, it will not only significantly improve our lives (so we can make this game without starving), but it will also allow us to create something that we are deeply invested in.

These strange, bittersweet games have probably been our most significant contribution to the medium. They mean a lot to a lot of people, in a very personal way. For me, they are probably the main reason that I haven’t abandoned the medium yet; when I’m depressed by the difficulties of being an indie game developer, it’s the fact that people care so much about the Lands of Dream that keeps me going. Being able to make Ithaka of the Clouds would be more than just wonderful; it would be life-changing and life-affirming.

Wanderer’s Tales: Down with Pigeons

As you may know, the Lands of Dream are not wholly harmless, for in them there are many creatures that are quite terrifying. Lovecraft understood this, as did Howard – who also wrote of the beasts that are our subject today – but few described a species of monstrosity with greater scientific accuracy than Robert Benchely did in his famed article Down with Pigeons.

  • Monkeys